The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe.The game was also released on the PlayStation 3 with additional content as Trusty Bell: Chopins Dream Reprise (, Torasuti Beru Shopan no Yume Rupurzu ) on September 18, 2008 in Japan, 3 and in North America on October 21, 2008, 4 and in Europe with the original name Eternal Sonata on February 13, 2009.The story envisions a fictional world dreamed by Chopin during his last hours that is influenced by Chopins life and music, and in which he himself is a playable character, among others.
The games battle system centers on musical elements and character-unique special attacks. Light and darkness play a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic that can be cast. It is notable for its use of classical piano pieces, educational cutscenes featuring real paintings and photographs (in contrast to the cel-shading graphics of the game) and lush landscape design. Experience points are awarded to all members of the party, though at a reduced rate for those not involved in combat, and characters will improve in various statistics with each experience level as well as learning special combat skills. Weapons, armor, and accessories can be used to improve these statistics, which can be purchased through money earned in combat, found in chests, or by selling both equipment and photographs which can be taken by the character Beat during battle. ![]() Various NPCs in the game will offer to perform with the party, requiring the player to match a Score Piece to the phrase offered by the NPC, with the resulting composition being ranked. Discordant matches will result in no reward, but close or perfect matches will gain a bonus item from the NPC. Once the player initiates an action or Tactical Time expires (a function of the Party Class Level), the player then has a limited amount of time denoted by an Action Gauge to move the character, attack the enemy, and use recovery skills or items. ![]() Special skills which can include both offensive attacks and recovery skills will consume whatever Echoes have been generated to that point, and will have a more powerful effect relative to that number. When a character defends against an attack, there is a short period before the attack strikes where the player can press a button to block some of the damage for the attack, or to possibly even counterattack the blow and interrupt the monsters turn. Recovery and other one-time-use items are kept in a common pouch with a limited capacity; the player must set items in the pouch so that they can be cycled through and triggered during battle. Each party character has one or more special skills that are active in lit areas, and a similar number but with very different effects in a dark area. Monsters themselves may have a dissimilar set of powers in the area of the battlefield they are in, while other monsters will actually change form when they move between lit and dark areas. The player can manipulate the nature of areas using special items, but this can also be affected by the monsters themselves, or through dynamic changes on the battlefield such as the shadow of a cloud moving across the ground. Each improvement in level grants some bonuses while also imposing additional limits on combat. For example, one Party Class improvement increases the number of slots for special skills for each character, but at the same time, cuts down the amount of Tactical Time and time available in the Action Gauge. This Level cannot be altered by the player in their first playthrough, but can be adjusted to the players choice in Encore Mode. The story begins with a small group of characters wishing to meet with Count Waltz of Forte regarding the mineral powder, but eventually evolves into a far-reaching tale, with political espionage and rebellion being a commonly explored theme. Escapism is also a large theme in the game, one dealt with explicitly in the ending. One day, after being rejected by the citizens of Ritardando, because average people think the magic disease is contagious, she decides that she wants to do something with her life before it ends.
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